Hybrids are not recommended for new players through as they are trickier to setup and gear properly. Pure casters and hybrids aren't friendly for new players. Summoners, Throwers, Bows and melee in general are easier / less gear dependent from my experience. Warfare: Oriented around offensive melee builds. General Builds: Dual Wielding Melee (Swords preferred), One hand + Shield A very strong overall mastery with few dud trees, excellent stats and good mix of skills (CC, pet, damage, avoidance, etc.) One of only two trees which allow for dual wielding. Onslaught (one of, if not the best, LMB attacks in the game)ĭefence: Oriented around defensive melee builds.Has multiple abilities related to the shield (both for offence and defence purposes), heals and defensive buffs. General Builds: One hand + shield (club / axe) Strong but can be slow in the early going. Shield Procs (Shield Smash, Disable, Pulverize). Shield Charge or Battle Awareness (with synergies).Hunting: Oriented around bow and throwing weapon (Ragnarok) ranged, spear melee, throwing weapon ranged. General Builds: Bow, Spear and Shield, throwing weapon Excellent passives, best debuff in game and by far the best mastery for bow users. Nature: Oriented around Support / Summon builds. Can be comboed with pretty much every other mastery. General Builds: Summons, Support for other mastery trees Group buffs, heals, debuff, CC, multiple pets, etc. Rogue Mastery: The most complex mastery in the game.
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